William B. A. Robinson is a PhD Candidate in the Humanities Program at Concordia University. He currently works under the auspices of the Centre for Technoculture, Art and Games. His design practice intermingles with his research focus on serious games, esports, feminist critique and actor-network theory. His work is funded by the university, in addition to both the Fonds du Recherche du Québec (FRQSC) and the Social Sciences and Humanities Research Council (SSHRC).
David I. Waddington is Associate Professor in the Department of Education at Concordia University. His ongoing research interests are located at the intersection between technology and citizenship. Current research foci include video games and citizenship, contemporary explorations of John Dewey’s work on science and technology, and the concept of intercultural citizenship in Québec. His work has been recognized with awards from Concordia University and the Canadian Society for the Study of Education, and he has received funding from both the Fonds du Recherche du Québec (FRQSC) and the Social Sciences and Humanities Research Council (SSHRC). Dr. Waddington is also (co) Editor-in-Chief of the journal Philosophical Inquiry in Education [http://journals.sfu.ca/pie/index.php/pie].
Michèle Robinson est graphiste indépendante et la fondatrice de Doubl/e/space, une collective Montréalaise qui explore l’humain, les technologies intéractives et le multimedia pour raconter des histoires.
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